> Forest of True Sight > Questions & Answers Reload this Page R/ what? Traps! Markmanship!
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Old Jul 09, 2005, 01:59 PM // 13:59   #1
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Default R/ what? Traps! Markmanship!

i just created a Ranger.

I want this one to be good i markmanship and with
traps, so i dont put anything on beast mastery.

All i wonder is what i should pick as second?
This one is suppose to do much dmg.

What do you think?
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Old Jul 09, 2005, 02:02 PM // 14:02   #2
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I personaly love haveing Elemental as my secondary,nothing like having lightning strike and chain lightning to liven up the situation(chain lightning is available at Maguma Stade outpost skill trainer)

Also I have a Ranger/Mesmer that I have alot of fun with,maybe aswell you should think about Monk as secondary,those would be my choices
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Old Jul 09, 2005, 04:13 PM // 16:13   #3
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I made a ranger/necro. The necro line has so many choices for skills for extra damage, support, heals, etc.

Another option that I looked at was ranger/mesmer, but since I had mesmer for sub for my monk I didn't whant to unlock the same skill twice.

Also ranger/elementalist is a good option.

Also remember that Wilderness Survival has 2 healing spells for ranger class.

Last edited by rotor; Jul 09, 2005 at 04:29 PM // 16:29..
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Old Jul 09, 2005, 04:26 PM // 16:26   #4
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Quote:
Originally Posted by Calrisian Nantos
I personaly love haveing Elemental as my secondary,nothing like having lightning strike and chain lightning to liven up the situation(chain lightning is available at Maguma Stade outpost skill trainer)
I noticed that Lightning Touch and Shock count as skills, does Expertise affect them in any way?
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Old Jul 09, 2005, 04:31 PM // 16:31   #5
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If you want damage:
R/Mo (Smiting) for Judge's Insight (and maybe Strength of Honor)
R/N (Curses) for Barbs, or Mark of Pain (and maybe even weaken armor)
R/E (Air/Fire/or Water) for Conjure (Element)
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Old Jul 09, 2005, 04:32 PM // 16:32   #6
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Expertise reduces the costs of all Attack Skills, Preparations, Traps, Stances, Rituals, Glyphs, and Shouts by 4% per attribute level.
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Old Jul 09, 2005, 04:33 PM // 16:33   #7
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R/Mo works well if all you want is a pure ranger. It's what I use it for -- Expertise/Marksmanship/Wilderness Survival, plus Ressurect.
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Old Jul 09, 2005, 04:40 PM // 16:40   #8
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I love my Ranger/necro. I mainly run straigh ranger though. I take the necro skills more for the creature with insaine AC. Ranger/Warriors are suppose to be pretty good, since Expertise applies to all attack skills its quite nice to have close and ranged attacks.
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Old Jul 09, 2005, 07:29 PM // 19:29   #9
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I made a R/Mo, hes lvl 6 now.

If you see me, hes name is Bob Himlings
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Old Jul 12, 2005, 10:52 AM // 10:52   #10
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Quote:
Originally Posted by Fye Duron
I love my Ranger/necro. I mainly run straigh ranger though. I take the necro skills more for the creature with insaine AC. Ranger/Warriors are suppose to be pretty good, since Expertise applies to all attack skills its quite nice to have close and ranged attacks.


I am runnning a Ranger/Warrior and can confirm they are a good choice! Getting the choice between a ranged bow attack and a melee attack is invaluable!
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